Wednesday, November 18, 2009

Midterm Art Direction



Color Scheme:
The color scheme was chosen to convey the light comedic mood of the story.

Mood:
Images were chosen that portrayed the light, happy, and funny mood for the story.

Location/Setting:
The setting is about midday, with green grass and trees. This also helps the light mood of the story.

Background Mass:
Shows just the right amount of trees, rocks, or objects that the viewer would not be distracted from the main characters interactions.

Composition and Aspect Ratio:
Horizontal compositions are used, with some random distribution and size variation, to convey some funny spontaneity to the viewer. A 4:3 aspect ratio is used to correlate to the comedic mood.

Props:
The props selected, will be used in direct interaction with the main character.

Costume:
A costume is unnecessary because of the simplicity of the creature involved.

Friday, October 2, 2009

Friday, September 18, 2009

Story Ideas

5 story ideas for animatic
  1. A little creature is walking into a meadow and finds a half deflated ball. Puzzled, he decides to try and air the ball up and he finds that the ball won't stay sealed. So he covers the hole with his finger to find, to his dismay, that he is now permanently attached to the ball.
  2. Jack sees something in the woods and runs after it. After losing sight of what he saw he is lost and can't find his way back. Does he find his way?
  3. Christina turns on her computer. After a few moments, her computer says, "Hello Christina". Is a trick being played on her, or has her computer become self-aware...
  4. Richard decides to run in next weeks annual marathon. When he arrives for the race, he realizes he is all alone. Did he get the date and time mixed up?
  5. Sally and Jeff decide to take a cross-country drive. No one hears from them again. What happened?

Monday, September 14, 2009

Lab 2


This is the Lab 2 merged web JPEG.

Sunday, September 13, 2009

Lab 1




This is the 1024 x 768 web preset JPEG for Lab 1.

Thursday, September 10, 2009

Interactive Actions and Reactions


I think a ball is interactive and tells a story because, at rest, on a level plain, it just sits there, and doesn't express too much.







But, when an outside force interacts with the ball, such as in the ball being kicked, numerous expressions of interactivity can be observed, not only from the initial kick, but also from the many actions and reactions from various other outside sources. These other sources can be the ground, a wall, pole, or even another person, just to name a few.

Looking at the first picture of a ball, we can observe the perfect spherical shape of the object. If one were to try and predict a possible path of movement of the object, in the event of an outside source affecting it, the odds of making a correct assumption, are astronomical, to say the least. So even at rest, one can observe a story of incredible possibility inherent to the object.

Examining the second picture, a person is going to attempt to kick the ball towards the goal and try to score a goal, bypassing the other person in the picture. Once the ball is in motion towards the other person, the ball could pass to the left, the right, or even above the other person. The possibility also exists that the ball could hit the other person directly. These are just a few of the many possibilities, that can encompass this interaction, and each one can tell many different stories.